![yu yu hakusho opening 1 full yu yu hakusho opening 1 full](https://cdn.dribbble.com/users/3548944/screenshots/14914474/media/119464f19fa27b14686b7355897474dd.png)
The first attack performed after a standard energy-booster Movement gains a +5 attack bonus. Techniques performed on them benefit from a +5 Potency bonus. A Sweeping Attack is a melee only Standard Attack that threatens all targets within its reach.Ī Sweeping Attack can also be used as a Trip attempt on multiple targets.Īttacks peformed on specters, spirits, and currently ethereal Spirit Guides benefit from a +5 attack bonus.
#YU YU HAKUSHO OPENING 1 FULL FULL#
Unlocks the ability to perform a Sweeping Attack with the use of a Full Round Action. Prerequisite: Martial 2, Swimmer (Feat) or Aquatic (Yokai Trait)įighting underwater grants your Standard Attacks and Techniques a +5 bonus on their attempts. Prerequisite: Martial 2, Physique 3, Constitution 3Įach Standard Attack you perform right after another on the same target (whether on the same turn or not) has a +1 bonus on its attack roll (not damage roll), an effect that stacks up to a maximum of +10, but is dismissed the instant a different action is taken (including defensive actions) or if the user is interrupted in any way (even if it doesn’t manifest itself as a loss of action). You are able to disarm your opponent, following the rules for Grappling, without having to attempt the additional Opposed Unarmed Attack. Having completely circled your target before performing any attacks (with Movement or otherwise) grants you +4 on their attempts.ĭefeating an opponent (slaying them, having them reach 0HP and become unconscious, or defeating them in a duel) grants you a +5 bonus on all of your next round’s actions.Īttacks and Techniques that target 3 or more targets have a +2 bonus on all of their rolls except for that of their Damage Output. This action allows you to take an attack on your terms, guaranteeing its success but preventing the bonuses of a critical roll and granting you a +5 bonus on your next set of Standard Attacks against the same target (all Standard Attacks attempted against the aggressor on your next turn). Unlocks Calculated Sacrifice as a Defensive Action against a melee attack. Opponent’s engaging you have a -3 circumstantial penalty if you hold the high ground relative to their position. Your Standard Attacks, Grapple attempts, and Techniques have a +10 bonus on their targeting rolls (not damage roll) when performed out of Stealth or on unsuspecting victims. You are an expert at fighting airborne foes, granting you a +5 bonus to your Attack and Technique attempts on such opponents. You are unaffected by the -5 penalty that comes from being in a Downed state. Many Feats have some form of prerequisite belonging to the field related to them. They often come as improvements and alterations to the many abilities you already posses, but will at times even unlock new actions related to your strengths and expertise.Įvery Feat can only be taken once unless its description states otherwise.
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Feats are an important part of character customization, in particular helping you accentuate and further develop the primary playstyles you are employing with your character.